using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

[CreateAssetMenu(menuName = "Event/StringEventSO")]

public class StringEventSO : ScriptableObject
{
    public UnityAction<string> OnEventRaised;

    public void RaiseEvent(string str) 
    {
        OnEventRaised.Invoke(str);
    }
}
